PALLANGO
Pallango is a redesign of the traditional South Indian board game Pallanguzhi, reimagined to make it visually appealing and cognitively enriching for today’s children. The goal was to retain the tactile and strategic value of the original game while making its benefits visible and relevant to modern families, schools, and learning communities.
Pallango is a redesign of the traditional South Indian board game Pallanguzhi, reimagined to make it visually appealing and cognitively enriching for today’s children. The goal was to retain the tactile and strategic value of the original game while making its benefits visible and relevant to modern families, schools, and learning communities.
Pallango is a redesign of the traditional South Indian board
game Pallanguzhi, reimagined to make it visually appealing
and cognitively enriching for today’s children. The goal was
to retain the tactile and strategic value of the original game
while making its benefits visible and relevant to modern
families, schools, and learning communities.
Game Design
UX Research
Pedagogy
Game Design
UX Research
Pedagogy
Live
Live



What if playtime could
build logic, memory,
and strategy?
What if playtime could
build logic, memory,
and strategy?
What if playtime could
build logic, memory,
and strategy?




What?
What?
What?
A visually redesigned and cognitively enhanced board-game version of Pallanguzhi for children.
A visually redesigned and cognitively enhanced board-game version of Pallanguzhi for children.
To revive physical play, strengthen logical thinking & strategy skills, and communicate the hidden benefits of the game to both children and parents.
To revive physical play, strengthen logical thinking & strategy skills, and communicate the hidden benefits of the game to both children and parents.
Why?
Why?
Why?
Where?
Where?
Where?
Designed for urban households, schools, and NGO-based learning programs focusing on “learning through play.”
Designed for urban households, schools, and NGO-based learning programs focusing on “learning through play.”
Target Audience are from age 7 onwards, During that time they develop the ability to think logically, plan ahead,and understand cause and effect,
Target Audience are from age 7 onwards, During that time they develop the ability to think logically, plan ahead,and understand cause and effect,
Who?
Who?
Who?
Point Cards
Point Cards
Point Cards


Comparing Pallanguzhi & Pallango
Comparing Pallanguzhi & Pallango
Comparing Pallanguzhi & Pallango



